![]() ![]() I followed the instructions and after numerous attempts have not been able to get the plug in to sync with the BSNES emulator. There is also an image gallery with more pictures located here via imgur. The info on his website says you have to download the Emulator Enhancer plug-in from his website at in order to use a usb gamepad. If you would like to learn more about this project as it develops, then free to visit the thread over on Reddit. Other features that are being considered are zoom in/out capability as well as the possible integration into other emulators. I don’t expect that to be a barrier that it can’t overcome, but one step at a time for now.” – Retro Enhancer (via Reddit) I plan to streamline the process between the trainer and the player, but as far as delivery of new games (when this is ever distributed), it will probably be a situation where the emulator downloads the training models, or maybe the user downloads the latest training models.Īs for sprites, as I said it learns the features automatically by training, but I will have to put in extra effort to enable offscreen enemies, objects, and state changes. It takes several minutes and outputs all of the data that the Retro Enhancer (inside of the emulator) needs to translate and create the widescreen experience. Previously I had to play a game for it to train, but now I have set it up with an image loader so I can simply google the level maps and drop it into the training program. integer scaling) bothvertically and horizontally. ![]() Improvements over bsnes Pixel-perfect integer-ratio scaling (a.k.a. Pixel-perfect scaling, PNG screenshots, built-inhotkeys, better usability, and more. Emulation Enhancer, Richard Bannisters former Blitter Library has been remade to work. The games are trained based on a method I call “Stateful Learning”, where it is able to learn features and relationships probabilistically. bsnes-mtis an improved version of bsnes an accurate emulator of the 16-bitgame console SNES(Super Nintendo). Boshi, This is a cart expansion program, for SNES and Genesis. “The technique behind how Retro Enhancer achieves it is certainly unique. How it works is still a bit of a mystery, but it seems that games will need to be either patched or “trained” in a manner similar to 3dSenVR in order to get the desired effect. There is no sound in this video, and if you pay attention, you will notice that enemies are still constrained within the main active 4:3 screen space. There is a proof-of-concept video that shows off an early demo of the emulator which I have conveniently linked for your viewing pleasure. While they are never 100% perfect implementations, they are usually at least worth checking out. We have seen projects like this in the past with consoles such as the SNES, Gameboy, and the Sega Saturn. A developer on Reddit going by the handle of Retroenhancerhas teased their proof-of-concept emulator that converts NES games to a playable ultra-widescreen format. ![]()
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